PreLateUpdate.PhysicsCore2DLateUpdate
Native Player loop system that simulates the low-level 2D physics worlds in the Unity.U2D.Physics namespace that are set to simulate in the Update loop.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.PhysicsCore2DLateUpdate
Remarks
This system simulates only physics worlds whose simulation type is set to Update, using Time.deltaTime. Worlds set to simulate in the fixed update are simulated in . This system also sends Transform change callbacks when the transform change mode is set to Update. This system is active only in Play mode.
FixedUpdate.PhysicsCore2DFixedUpdateThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.