PreLateUpdate.LegacyAnimationUpdate
Native Player loop system that updates legacy Animation components after MonoBehaviour.Update runs.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.LegacyAnimationUpdate
Remarks
This system updates only Animation components with Animation.animatePhysics disabled. Animation components that animate physics update in instead. This system is active only in Play mode.
FixedUpdate.LegacyFixedAnimationUpdateThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.