PreLateUpdate.PhysicsLateUpdate
Native Player loop system that runs the 3D physics simulation step when 3D physics is set to simulate in the Update loop.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.PhysicsLateUpdate
Remarks
This system simulates 3D physics only when Physics.simulationMode is set to update in the Update loop. By default, runs the simulation instead.
FixedUpdate.PhysicsFixedUpdateThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.