PreLateUpdate.DirectorDeferredEvaluate
Native Player loop system that evaluates PlayableGraphs whose evaluation was deferred, and dispatches PlayableGraph notifications.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.DirectorDeferredEvaluate
Remarks
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.