PreLateUpdate.ParticleSystemBeginUpdateAll
Native Player loop system that starts the per-frame update of all Particle Systems.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.ParticleSystemBeginUpdateAll
Remarks
PostLateUpdate.ParticleSystemEndUpdateAllThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.