Documentation

Unity Engine

Download Unity

Unity Engine

PreLateUpdate.ParticleSystemBeginUpdateAll

Native Player loop system that starts the per-frame update of all Particle Systems.
Read time 1 minuteLast updated 5 days ago

Definition

public struct PreLateUpdate.ParticleSystemBeginUpdateAll

Remarks

PostLateUpdate.ParticleSystemEndUpdateAll
waits for these updates to complete.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.