PreLateUpdate.EndGraphicsJobsAfterScriptUpdate
Native Player loop system that waits for the previous frame's graphics jobs to finish after scripts update.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.EndGraphicsJobsAfterScriptUpdate
Remarks
This system does its work only when Unity is configured to wait for graphics jobs after scripts update, which is the default on most platforms. Otherwise, another system, such as , waits for the graphics jobs instead. This system must run before any graphics callbacks in the frame. For more information about graphics jobs, refer to PlayerSettings.graphicsJobs.
PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdateThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.