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EarlyUpdate.UpdateStreamingManager

Native Player loop system that passes the cameras that mipmap streaming uses to calculate mipmap levels, such as cameras with active Streaming Controller components, to the mipmap streaming system.
Read time 1 minuteLast updated 6 days ago

Definition

public struct EarlyUpdate.UpdateStreamingManager

Remarks

This system adds each active Streaming Controller as a viewpoint for mipmap streaming. If QualitySettings.streamingMipmapsAddAllCameras is enabled, it also adds every camera that doesn't have a Streaming Controller.
EarlyUpdate.UpdateTextureStreamingManager
then uses these viewpoints to decide which mipmap levels to load. This system is active only when mipmap streaming is supported and enabled.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.