EarlyUpdate.ScriptRunDelayedStartupFrame
Native Player loop system that calls MonoBehaviour.Start on scripts that haven't started yet, such as scripts in newly loaded scenes.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.ScriptRunDelayedStartupFrame
Remarks
For more information, refer to MonoBehaviour.Start().
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.