EarlyUpdate.SpriteAtlasManagerUpdate
Native Player loop system that cleans up invalid sprite atlases and requests late-binding sprite atlases from scripts.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.SpriteAtlasManagerUpdate
Remarks
Late-binding requests trigger the SpriteAtlasManager.atlasRequested event.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.