EarlyUpdate.RendererNotifyInvisible
Native Player loop system that sends OnBecameInvisible messages to scripts on renderers that are no longer visible to any camera.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.RendererNotifyInvisible
Remarks
For more information, refer to MonoBehaviour.OnBecameInvisible().
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.