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EarlyUpdate.UpdatePreloading

Native Player loop system that integrates asynchronously loaded scenes and assets, such as those loaded with SceneManager.LoadSceneAsync.
Read time 1 minuteLast updated 6 days ago

Definition

public struct EarlyUpdate.UpdatePreloading

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.