EarlyUpdate.PresentBeforeUpdate
Native Player loop system that presents the previous frame at the start of the frame, on platforms that present before the update.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.PresentBeforeUpdate
Remarks
This system is active only in Players, and only on platforms that use this presentation mode. Other platforms present the frame at the end of the frame, in .
PostLateUpdate.PresentAfterDrawThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.