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EarlyUpdate.PhysicsCore2DEarlyUpdate

Native Player loop system that performs the early-frame update for the low-level 2D physics API in the Unity.U2D.Physics namespace.
Read time 1 minuteLast updated 6 days ago

Definition

public struct EarlyUpdate.PhysicsCore2DEarlyUpdate

Remarks

Unlike the other
PhysicsCore2D
systems, this system also runs in Edit mode so that authoring changes take effect.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.