rotationalInertia
The rotational inertia of the body, usually in kg*m^2. This can be accessed as a union of PhysicsBody.mass, PhysicsBody.rotationalInertia and PhysicsBody.localCenterOfMass using PhysicsBody.massConfiguration. When this value is overridden with PhysicsBody.massOverride, setting it authors the override value, which persists across mass recalculations.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float rotationalInertia { get; set; }