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mass

The calculated mass of the body, usually in kilograms. This can be accessed as a union of PhysicsBody.mass, PhysicsBody.rotationalInertia and PhysicsBody.localCenterOfMass using PhysicsBody.massConfiguration. When this value is overridden with PhysicsBody.massOverride, setting it authors the override value, which persists across mass recalculations.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public float mass { get; set; }