PhysicsConstants
Constants used throughout the 2D physics system.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
- Implements: IEquatable<PhysicsConstants>
public readonly struct PhysicsConstants : IEquatable<PhysicsConstants>
Static Fields
Value | Description |
|---|---|
| MaxBounceIterations | The maximum number of bounce passes a physics world can run in one simulation step. |
| MaxPolygonVertices | The maximum number of supported vertices in PolygonGeometry. |
| MaxWorkers | A constant defining the maximum number of worker threads supported by physics simulation. The current device may support fewer or more than this. |
| MaxWorldCapacity | The maximum number of PhysicsWorld that can exist at one time. The world array grows on demand up to this ceiling, which is the limit of the 16-bit world index carried in physics handles. |
| MaxWorldNameLength | The maximum length of a PhysicsWorld name, beyond which PhysicsWorld.SetName truncates it. |
| MinMaximumLinearSpeed | The lowest maximum linear speed a physics world accepts, in meters per second. A world limited to this speed lets bodies move no more than a tenth of a millimeter each second, so it behaves as if nothing can move. |