Documentation

Unity Engine

Download Unity

Unity Engine

SetName(string, int)

Set the name of the world, truncated to PhysicsConstants.MaxWorldNameLength characters. The name of the PhysicsWorld.defaultWorld cannot be set and will always be "Default World".
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void SetName(string name, int ownerKey = 0)

Parameters

name

The name to set.

ownerKey

Optional owner key returned when using PhysicsWorld.SetOwner.

Remarks