Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetContactCallbackTargets(Allocator)

Get all current PhysicsWorld.contactBeginEvents and PhysicsWorld.contactEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid ) and have a callback target assigned (see PhysicsShape.callbackTarget ).
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsCallbacks.ContactCallbackTargets GetContactCallbackTargets(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

ContactCallbackTargetsThe contact callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.