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localCenterOfMass

The center of mass position of the body in local space. This can be accessed as a union of PhysicsBody.mass, PhysicsBody.rotationalInertia and PhysicsBody.localCenterOfMass using PhysicsBody.massConfiguration. When this value is overridden with PhysicsBody.massOverride, setting it authors the override value, which persists across mass recalculations.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 localCenterOfMass { get; set; }