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Unity Engine


CaptureIntoRenderTexture(VisualElement, RenderTexture)

Renders the element's panel and captures the visual content of element into the supplied destination.
Read time 1 minuteLast updated 15 days ago

Definition

public static void CaptureIntoRenderTexture(this VisualElement element, RenderTexture destination)

Parameters

The element to capture. It must belong to a panel.

destination

The texture to render into. The caller owns and is responsible for releasing it. The element is captured at the panel's scale and aligned to the top-left of the texture. Content that does not fit is cropped, and any uncovered region is left transparent. On platforms without CopyTextureSupport.Basic, the capture falls back to a blit that scales the element across the destination, so the result may be stretched and is not offset within a larger destination.

Remarks

This method repaints the whole panel before it captures content. Use VisualElementCaptureExtensions.TryCaptureIntoRenderTexture when you expect the panel is missing or draws into cameras.