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Unity Engine


RemoveMeshModifier(MeshModificationCallback)

Removes a previously-registered modifier. The registration is identified by delegate equality; pass the same callback reference that was registered. No-op if the callback is not registered. If the callback was registered more than once, only the first matching registration is removed.
Read time 1 minuteLast updated 6 days ago

Definition

public void RemoveMeshModifier(MeshModificationCallback callback)

Parameters

The callback reference passed to VisualElement.AddMeshModifier.