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Unity Engine

Unity Engine

GetPooled(StylePropertyName, double)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained from this method should be released back to the pool using Dispose().
Read time 1 minuteLast updated a month ago

Definition

public static T GetPooled(StylePropertyName stylePropertyName, double elapsedTime)

Parameters

stylePropertyName

The name of the style property.

elapsedTime

The elapsed time.

Returns

Type

Description

TAn initialized transition event.