Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


CanStopManipulation(IPointerEvent)

Checks whether the PointerEvent is related to this Manipulator.
Read time 1 minuteLast updated 12 days ago

Definition

protected bool CanStopManipulation(IPointerEvent e)

Parameters

PointerEvent to validate.

Returns

Type

Description

boolTrue if PointerEvent uses the current activator button. False otherwise.