Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetPooled

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 2 minutesLast updated 12 days ago

Definition

GetPooled(Event)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(Event systemEvent)

Parameters

systemEvent

An IMGUI mouse event.

Returns

Type

Description

TAn initialized event.

GetPooled(Touch, EventModifiers)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(Touch touch, EventModifiers modifiers = EventModifiers.None)

Parameters

touch

A Touch structure from the InputManager.

The modifier keys held down during the event.

Returns

Type

Description

TAn initialized event.

GetPooled(PenData, EventModifiers)

Gets a pointer event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(PenData pen, EventModifiers modifiers = EventModifiers.None)

Parameters

A PenData structure from the InputManager containing pen event information.

The modifier keys held down during the event.

Returns

Type

Description

TAn initialized event.

GetPooled(IPointerEvent)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(IPointerEvent triggerEvent)

Parameters

triggerEvent

The event that sent this event.

Returns

Type

Description

TAn initialized event.