Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


HasPointerCapture(IEventHandler, int)

Tests whether the element has captured the pointer.
Read time 1 minuteLast updated 10 days ago

Definition

public static bool HasPointerCapture(this IEventHandler handler, int pointerId)

Parameters

The VisualElement being tested.

pointerId

The captured pointer.

Returns

Type

Description

boolTrue if element captured the pointer.