GetPooled
Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
GetPooled(char, KeyCode, EventModifiers)
Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use to release them.
Dispose()public static T GetPooled(char c, KeyCode keyCode, EventModifiers modifiers)
Parameters
The character for this event.
The key code for this event.
Event modifier keys that are active for this event.
Returns
Type | Description |
|---|---|
| T | An initialized event. |
GetPooled(Event)
Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use to release them.
Dispose()public static T GetPooled(Event systemEvent)
Parameters
A keyboard IMGUI event.
Returns
Type | Description |
|---|---|
| T | An initialized event. |