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InsertAction

Adds an item that executes an action in the dropdown menu.
Read time 3 minutesLast updated 4 days ago

Definition

InsertAction(int, string, Action<DropdownMenuAction>, Func<DropdownMenuAction, Status>, Object)

Adds an item that executes an action in the dropdown menu.
public void InsertAction(int atIndex, string actionName, Action<DropdownMenuAction> action, Func<DropdownMenuAction, DropdownMenuAction.Status> actionStatusCallback, object userData = null)

Parameters

atIndex

The index to insert the item at.

actionName

The name of the item. This name is displayed in the dropdown menu.

Callback to execute when the user selects this item in the menu.

The callback to execute to determine the status of the item.

userData

The object to store in the
userData
property of the DropdownMenuAction item. This object is accessible through the action callback.

Remarks

The item is added to the end of the specified index in the list.

Examples

using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow{ [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>(); void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), DropdownMenuAction.Status.Normal); // 0 e.menu.AppendAction("My Action 3", a => Debug.Log("My Action 3 Works"), DropdownMenuAction.Status.Normal); // 1 e.menu.AppendAction("Submenu/My Action 4", a => Debug.Log("My Action 4 Works"), DropdownMenuAction.Status.Normal); // 2 e.menu.AppendAction("Submenu/My Action 6", a => Debug.Log("My Action 6 Works"), DropdownMenuAction.Status.Normal); // 3 // Indices from 1 to 3 are shifted up index by 1. In result 'My Action 2' now has an index of 2. e.menu.InsertAction(1, "My Action 2", a => Debug.Log("My Action 2 Works"), DropdownMenuAction.AlwaysEnabled); // If we want to insert an between submenu items, we have to use shifted indices e.menu.InsertAction(4, "Submenu/My Action 5", a => Debug.Log("My Action 5 Works"), DropdownMenuAction.AlwaysDisabled); })); rootVisualElement.Add(contextMenuContainer); }}

InsertAction(int, string, Action<DropdownMenuAction>, Status)

Adds an item that executes an action in the dropdown menu.
public void InsertAction(int atIndex, string actionName, Action<DropdownMenuAction> action, DropdownMenuAction.Status status = Status.Normal)

Parameters

atIndex

The index to insert the item at.

actionName

The name of the item. This name is displayed in the dropdown menu.

The callback to execute when the user selects this item in the menu.

status

The status of the item.

Remarks

The item is added to the end of the specified index in the list.

Examples

using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow{ [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>(); void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), DropdownMenuAction.Status.Normal); // 0 e.menu.AppendAction("My Action 3", a => Debug.Log("My Action 3 Works"), DropdownMenuAction.Status.Normal); // 1 e.menu.AppendAction("Submenu/My Action 4", a => Debug.Log("My Action 4 Works"), DropdownMenuAction.Status.Normal); // 2 e.menu.AppendAction("Submenu/My Action 6", a => Debug.Log("My Action 6 Works"), DropdownMenuAction.Status.Normal); // 3 // Indices from 1 to 3 are shifted up index by 1. In result 'My Action 2' now has an index of 2. e.menu.InsertAction(1, "My Action 2", a => Debug.Log("My Action 2 Works"), DropdownMenuAction.Status.Normal); // If we want to insert an between submenu items, we have to use shifted indices e.menu.InsertAction(4, "Submenu/My Action 5", a => Debug.Log("My Action 5 Works"), DropdownMenuAction.Status.Disabled); })); rootVisualElement.Add(contextMenuContainer); }}