GeometryLast
The last render queue that is treated as opaque. This value corresponds to a render queue of 2500.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GeometryLast = 2500
Remarks
Render queues in [0, GeometryLast] range are treated as opaque objects (sorted based on Camera.opaqueSortMode to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted based on Camera.transparencySortMode, typically back-to-front).