Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


AdaptivePerformanceLoader

Adaptive Performance Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.
Read time 4 minutesLast updated 4 days ago

Definition

public abstract class AdaptivePerformanceLoader : ScriptableObject

Properties

Property

Description

InitializedReturns if the provider loader was initialized successfully.
RunningReturns if the provider loader is currently running.

Methods

Method

Description

DeinitializeAsk loader to deinitialize all initialized subsystems.
GetDefaultSubsystemGets the loaded default subsystem.
GetLoadedSubsystemGets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.
GetSettingsGets the Settings of the loader used to descibe the loader and subsystems.
InitializeInitialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.
StartAsk loader to start all initialized subsystems.
StopAsk loader to stop all initialized subsystems.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.