AdaptivePerformanceGeneralSettings
A ScriptableObject that contains global settings applicable to all Adaptive Performance providers.
Read time 4 minutesLast updated 3 days ago
Definition
- Type: Class
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
- Inherits from: ScriptableObject
public class AdaptivePerformanceGeneralSettings : ScriptableObject
Static Fields
Value | Description |
|---|---|
| k_SettingsKey | The key used to query to get the current loader settings. |
Properties
Property | Description |
|---|---|
| AssignedSettings | The current active manager used to manage the Adaptive Performance lifetime. |
| InitManagerOnStart | Used to set if the manager is activated and initialized on startup. |
| IsProviderInitialized | Indicates if provider loader has been initialized. |
| IsProviderStarted | Indicates if provider loader and subsystem has been started. |
| Manager | The current active manager used to manage the Adaptive Performance lifetime. |
Static Properties
Property | Description |
|---|---|
| Instance | The current settings instance. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |