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Unity Engine


AdaptivePerformanceRenderSettings

This class is used to store changes to a number of rendering quality settings that are applied when using the Universal Render Pipeline.
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Definition

public static class AdaptivePerformanceRenderSettings

Static Properties

Property

Description

AntiAliasingQualityBiasAdjust the quality of MSAA.
DecalsDrawDistanceAdjust the drawdistance for decals.
LutBiasAdjust the size of lookup tables that are used for color grading.
MainLightShadowCascadesCountBiasAdjust the number of shadow cascades for the main camera in the scene.
MainLightShadowmapResolutionMultiplierAmount to multiply the main lights shadowmap resolution. Values are clamped between 0 and 1.
MaxShadowDistanceMultiplierAdjust how far in the distance shadows will be rendered. Values are clamped between 0 and 1.
RenderScaleMultiplierLower the resolution of the main camera to reduce fillrate and GPU load.
ShadowQualityBiasAdjust the quality setting of shadows.
SkipFrontToBackSortingWhether depth-based sorting should be enabled. When enabled, there is a higher load on the CPU but less rendering overdraw. When disabled, there is less CPU utilization but more overdraw.
SkipTransparentObjectsWhether transparent objects should be rendered When enabled, there is less rendering overdraw, but entire objects can disappear.