IsUserActiveProvider
Optional developer-defined activity condition, checked in addition to key and cursor input. Return true to signal user activity from a source not covered by the built-in checks (for example, gamepad analog sticks via the Input System, or application-specific activity). Defaults to a condition that reports no activity.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static Func<bool> IsUserActiveProvider { get; set; }