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Unity Engine


IsAnyKeyPressedProvider

Provider used to determine if any key or button is pressed. The default (legacy Input.anyKey) covers keyboard keys, mouse buttons, and controller buttons. Controller analog sticks and triggers are project-defined and not detected by the default; assign a custom provider (for example, backed by the Input System) to include them.
Read time 1 minuteLast updated 12 days ago

Definition

public static Func<bool> IsAnyKeyPressedProvider { get; set; }