IsCursorMoving
Whether the pointer was active this frame (cursor movement or an active touch). Uses AdaptivePerformanceIdleTimeTracker.IsCursorMovingProvider.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool IsCursorMoving { get; }