compressionQuality
The quality of the texture after Crunch compresses it. The range is 0 through 100. A higher value means a larger, better-quality texture, but a longer compression time because Crunch needs more time to try different texture encodings.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public int compressionQuality { get; set; }
Remarks
This will only affect the default platform setting. Additional Resources: TextureImporterPlatformSettings, TextureCompressionQuality, TextureImporter.SetPlatformTextureSettings.