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Unity Engine


compressionQuality

The quality of the texture after Crunch compresses it. The range is 0 through 100. A higher value means a larger, better-quality texture, but a longer compression time because Crunch needs more time to try different texture encodings.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int compressionQuality { get; set; }

Remarks

This will only affect the default platform setting. Additional Resources: TextureImporterPlatformSettings, TextureCompressionQuality, TextureImporter.SetPlatformTextureSettings.