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Unity Engine


managedReferenceFullTypename

String corresponding to the value of the managed reference object (dynamic) full type string.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string managedReferenceFullTypename { get; }

Remarks

Contains a valid value when SerializedProperty.propertyType is SerializedPropertyType.ManagedReference. This property is Read Only (you cannot write to it).
The full type name string returned has the following format: "[assembly-name] [namespace.][parent-class-names][classname]" where:
  • [assembly-name]
    is the name of the assembly that contains the target type
  • [namespace.]
    is an optional (if empty) namespace followed by a '.'
  • [parent-class-names]
    is a '/' separated list of optional parent class names (in the case of nested class definitions)
  • [classname]
    is the actual dynamic type name of the managed object class.
'null' references return an empty type string.