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hasMultipleDifferentValues

Does this property represent multiple different values due to multi-object editing? (Read Only)
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool hasMultipleDifferentValues { get; }

Remarks

Returns true when there are multiple target objects, and they do not all have the same value. Additional Resources: SerializedObject.targetObjects, SerializedObject.SetIsDifferentCacheDirty.

Examples

using UnityEngine;using UnityEditor;public class SerializePropertyHasMultipleDifferentValuesExample : ScriptableObject{ public int m_Matching; public int m_Different; [MenuItem("Example/SerializedProperty hasMultipleDifferentValues Example")] static void HasMultipleDifferentValuesExample() { var instance1 = ScriptableObject.CreateInstance<SerializePropertyHasMultipleDifferentValuesExample>(); instance1.m_Matching = 1; instance1.m_Different = 1; var instance2 = ScriptableObject.CreateInstance<SerializePropertyHasMultipleDifferentValuesExample>(); instance2.m_Matching = 1; instance2.m_Different = 2; using (var serializedObject = new SerializedObject(new ScriptableObject[] { instance1, instance2 })) { var matchingProperty = serializedObject.FindProperty("m_Matching"); var differentProperty = serializedObject.FindProperty("m_Different"); // Outputs //m_Matching value: 1, matching: True //m_Different value: 1, matching: False Debug.Log($"m_Matching value: {matchingProperty.intValue}, matching: {!matchingProperty.hasMultipleDifferentValues}\n" + $"m_Different value: {differentProperty.intValue}, matching: {!differentProperty.hasMultipleDifferentValues}"); } }}