IsHidden
Checks the hidden state of a GameObject and, optionally, its descendants.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
IsHidden(GameObject, bool)
Checks the hidden state of a GameObject and, optionally, its descendants.
public bool IsHidden(GameObject gameObject, bool includeDescendants = false)
Parameters
GameObject to check.
Specify true to check the GameObject and all its descendants. Set to false to check the GameObject.
Returns
Type | Description |
|---|---|
| bool | When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden. |
Remarks
When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden.
IsHidden(Scene)
Checks the hidden state of a GameObject and, optionally, its descendants.
public bool IsHidden(Scene scene)
Parameters
Returns
Type | Description |
|---|---|
| bool | When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden. |
Remarks
When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden.