Hide
Hides a GameObject, or an Array of GameObjects, and their descendants.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Hide(GameObject, bool)
Hides a GameObject, or an Array of GameObjects, and their descendants.
public void Hide(GameObject gameObject, bool includeDescendants)
Parameters
Hide(Scene)
Hides all GameObjects in a scene.
public void Hide(Scene scene)
Parameters
Scene containing GameObjects to hide.
Hide(GameObject[], bool)
Hides a GameObject, or an Array of GameObjects, and their descendants.
public void Hide(GameObject[] gameObjects, bool includeDescendants)
Parameters
Array of GameObjects to hide.
Whether to also hide descendants.