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Unity Engine


useVariedContactColors

Whether varied colors are used for PhysicsDebugWindow contact visualization.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool useVariedContactColors { get; set; }

Remarks

If you set this property to true, random colors are used to visualize contacts. The Collider instance ID is hashed into a color that is used for the arrow representing the contact normal. The separation is visualized by an inverse color and the impulse is black. Note that PhysicsDebugWindow does not take PhysicsVisualizationSettings.baseAlpha into account.