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Unity Engine


TexturePropertyWithHDRColor

Method for showing a texture property control with a HDR color field and its color brightness float field.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)

Method for showing a texture property control with a HDR color field and its color brightness float field.
Warning
Deprecated. Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha), true
public Rect TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, ColorPickerHDRConfig hdrConfig, bool showAlpha)

Parameters

The label used for the texture property.

textureProp

The texture property.

colorProperty

The color property (will be treated as a HDR color).


showAlpha

If false then the alpha channel information will be hidden in the GUI.

Returns

Type

Description

RectReturn the Rect used.

Remarks

The texture is shown using the mini thumbnail. Usefull for compact representation of a texture and a HDR color. Additional Resources: MaterialEditor.TexturePropertySingleLine, ShaderGUI.

TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, bool)

Method for showing a texture property control with a HDR color field and its color brightness float field.
public Rect TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)

Parameters

The label used for the texture property.

textureProp

The texture property.

colorProperty

The color property (will be treated as a HDR color).

showAlpha

If false then the alpha channel information will be hidden in the GUI.

Returns

Type

Description

RectReturn the Rect used.

Remarks

The texture is shown using the mini thumbnail. Usefull for compact representation of a texture and a HDR color. Additional Resources: MaterialEditor.TexturePropertySingleLine, ShaderGUI.