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Unity Engine


Clear()

Deletes all runtime data for the currently loaded Scenes.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void Clear()

Remarks

This method deletes the following: baked and real-time lightmaps, Enlighten Realtime Global Illumination metadata, baked output on Lights, and baked and real-time data on instances (index, ST and per-instance UVs).
This method does not delete lightmaps, Reflection Probes, or the Lighting Data Asset. See also: Lightmapping.ClearLightingDataAsset.