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Unity Engine


AOQuality

The number of rays to cast for computing ambient occlusion.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int AOQuality { get; set; }

Remarks

Fewer rays produce a noisier result. In many cases using 256 rays gives a smooth result.