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Unity Engine


AOAntiAliasingSamples

The maximum number of times to supersample a texel to reduce aliasing in AO.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int AOAntiAliasingSamples { get; set; }

Remarks

Increasing this value does not increase baking times as the number of rays is only defined by AO quality. Effectively this parameter controls how to distribute the rays within the texel.