EnumPopup
Makes an enum popup selection field.
Read time 6 minutesLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
EnumPopup(Rect, Enum, GUIStyle)
Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, Enum selected, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user. 

Enum Popup in an Editor Window.
Examples
using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}
EnumPopup(Rect, string, Enum, GUIStyle)
Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, string label, Enum selected, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user. 

Enum Popup in an Editor Window.
Examples
using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}
EnumPopup(Rect, GUIContent, Enum, GUIStyle)
Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, GUIContent label, Enum selected, GUIStyle style)
Parameters
Rectangle on the screen to use for the field.
Optional label in front of the field.
The enum option the field shows.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user. 

Enum Popup in an Editor Window.
Examples
using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}
EnumPopup(Rect, GUIContent, Enum, Func<Enum, bool>, bool, GUIStyle)
Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, GUIContent label, Enum selected, Func<Enum, bool> checkEnabled, bool includeObsolete = false, GUIStyle style = null)
Parameters
Rectangle on the screen to use for the field.
Optional label in front of the field.
The enum option the field shows.
Method called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise.
Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user. 

Enum Popup in an Editor Window.
Examples
using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}