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EnumPopup

Makes an enum popup selection field.
Read time 6 minutesLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

EnumPopup(Rect, Enum, GUIStyle)

Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, Enum selected, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the field.

selected

The enum option the field shows.

Optional GUIStyle.

Returns

Type

Description

EnumThe enum option that has been selected by the user.

Remarks

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
EditorGUIEnumPopup (EnumPopup)
Enum Popup in an Editor Window.

Examples

using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}

EnumPopup(Rect, string, Enum, GUIStyle)

Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, string label, Enum selected, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the field.

label

Optional label in front of the field.

selected

The enum option the field shows.

Optional GUIStyle.

Returns

Type

Description

EnumThe enum option that has been selected by the user.

Remarks

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
EditorGUIEnumPopup (EnumPopup)
Enum Popup in an Editor Window.

Examples

using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}

EnumPopup(Rect, GUIContent, Enum, GUIStyle)

Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, GUIContent label, Enum selected, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the field.

Optional label in front of the field.

selected

The enum option the field shows.

Optional GUIStyle.

Returns

Type

Description

EnumThe enum option that has been selected by the user.

Remarks

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
EditorGUIEnumPopup (EnumPopup)
Enum Popup in an Editor Window.

Examples

using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}

EnumPopup(Rect, GUIContent, Enum, Func<Enum, bool>, bool, GUIStyle)

Makes an enum popup selection field.
public static Enum EnumPopup(Rect position, GUIContent label, Enum selected, Func<Enum, bool> checkEnabled, bool includeObsolete = false, GUIStyle style = null)

Parameters

position

Rectangle on the screen to use for the field.

Optional label in front of the field.

selected

The enum option the field shows.

checkEnabled

Method called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise.

includeObsolete

Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.

Optional GUIStyle.

Returns

Type

Description

EnumThe enum option that has been selected by the user.

Remarks

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
EditorGUIEnumPopup (EnumPopup)
Enum Popup in an Editor Window.

Examples

using UnityEditor;using UnityEngine;// Shows info of a GameObject depending on the selected optionpublic enum OPTIONS{ Position = 0, Rotation = 1, Scale = 2,}public class EditorGUIEnumPopup : EditorWindow{ OPTIONS display = OPTIONS.Position; [MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); } void OnGUI() { Transform selectedObj = Selection.activeTransform; display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display); EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break; default: Debug.LogError("Unrecognized Option"); break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); }}