Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OpenScene(string)

Opens the Scene at path.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. Use EditorSceneManager.OpenScene
public static bool OpenScene(string path)

Parameters

path

Returns

Type

Description

bool

Remarks

The Scene that is currently open will not be saved, use SaveSceneIfUserWantsTo for that. All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

Examples

using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ [MenuItem("Example/Save Scene while on play mode")] static void EditorPlaying() { if (EditorApplication.isPlaying) { string sceneName = EditorApplication.currentScene; string[] path = sceneName.Split(char.Parse("/")); path[path.Length - 1] = "Temp_" + path[path.Length - 1]; var tempScene = string.Join("/", path); EditorApplication.SaveScene(tempScene); EditorApplication.isPaused = false; EditorApplication.isPlaying = false; FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene); EditorApplication.OpenScene(sceneName); } }}