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Unity Engine


isPlaying

Whether the Editor is in Play mode.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool isPlaying { get; set; }

Remarks

Returns true if the Editor is in Play mode. Setting EditorApplication.isPlaying delays the result until after all script code has completed for this frame. This also returns true if the Editor is paused.

Examples

using UnityEngine;using UnityEditor;// The following is a simple example where EditorApplication.isPlaying is watched to// report whether the Editor is in Play mode.public class EditorPlaying : EditorWindow{ [MenuItem("Examples/EditorApplication.isPlaying demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorPlaying)); window.position = new Rect(100, 100, 150, 50); window.Show(); } void OnGUI() { if (EditorApplication.isPlaying) { EditorGUILayout.LabelField("Playing"); } else { EditorGUILayout.LabelField("Not playing"); } }}