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Unity Engine


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Unity Engine


SetObjectReferenceCurve(AnimationClip, EditorCurveBinding, ObjectReferenceKeyframe[])

Adds, modifies, or removes an object reference curve in an animation clip.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetObjectReferenceCurve(AnimationClip clip, EditorCurveBinding binding, ObjectReferenceKeyframe[] keyframes)

Parameters

The animation clip to modify.

The bindings that define the paths and the properties of each curve.

Array of Object reference values over time. Setting this to null will remove the curve.

Remarks

Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.
This method modifies object reference curves. For float curves, see AnimationUtility.SetEditorCurve.