GetObjectReferenceValue(GameObject, EditorCurveBinding, out Object)
Retrieves the object value that the binding points to.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
GetObjectReferenceValue(GameObject, EditorCurveBinding, Object)
public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out Object data)
Parameters
The root GameObject of the animated hierarchy.
The binding that defines the path and the properties of the value.
The resulting object value, if a value exists.
Returns
Type | Description |
|---|---|
| bool | Returns True if the value exists. False otherwise. |
Remarks
Use this method when recording keyframes.