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Unity Engine


LocalizeTextureEvent

Component that resolves a localized texture and forwards it through a UnityEvent whenever the value or the selected locale changes.
Read time 7 minutesLast updated 10 days ago

Definition

[AddComponentMenu("Localization/Localize Texture Event")]public class LocalizeTextureEvent : LocalizeAssetEvent<Texture>

Remarks

This is the Texture specialization of LocalizeAssetEvent<TObject>. Add it to a GameObject, assign its LocalizeAssetEvent<TObject>.AssetReference in the Inspector, then connect LocalizeAssetEvent<TObject>.OnUpdateAsset to an image component to swap textures such as flags or localized artwork per locale.
Forward the resolved texture to a UI image.

Examples

using Unity.Localization.Components;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizeTextureEventBindingExample : MonoBehaviour { public LocalizeTextureEvent localize; public Renderer target; void OnEnable() => localize.OnUpdateAsset.AddListener(OnUpdate); void OnDisable() => localize.OnUpdateAsset.RemoveListener(OnUpdate); void OnUpdate(Texture value) => target.material.mainTexture = value; }}

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.